![]() Instants and sorceries cause an effect and go to the discard pile right after it is completed.įor those who are familiarized with fantasy RPGs, an easy way to explain the color pie is that it is for magic: the gathering, what classes and alignments are for D&D and Pathfinder. ![]() If a spell of other kind deals damage it is explained in its text box.Īnother good thing to know about card types: Creatures, Enchantments, Artifacts and planeswalkers stay on the table after you play them. The second, their toughness is how much damage they must receive to die in a turn. The first number, their power, represents how much damage they deal in combat. They have a box with two numbers on the bottom right side. The primary way of dealing damage is attacking your opponent with creatures. You usually win by dealling 20 damage to your opponent, however, if a player must draw a card and their deck has none, they lose as well. ![]() How do you win the game? Each player starts with 20 life points and at least 60 cards in their decks. They are the only cards that don’t have a mana cost in their upper right corner, and 99,9% of the time have an ability that generates mana in their text boxes. This mana is used to cast spells (play the other cards) or activate abilities that will (hopefully) help you win the game (or prevent you opponent from doing so). Lands represent places the mage discovers while exploring the multiverse, and are used to generate mana. I’ll explain here just the most notable difference: between lands and spells (aka: the rest of the cards). There are several card types in Magic, each of them with slight mechanical and thematic differences from the others. Lorewise a game of magic is a battle between two or more extremely powerful mages, capable of travelling across a multiverse full of fantasy worlds, summon hordes of monsters and cast devastating spells. The base rules of the game are relatively complicated, and can be a little beginner unfriendly, but once you grasp the basics the rest becomes a lot simpler and the diversity of possibilities in each game is amazing! And that gives a whole other dimension to it: your strategic planning starts with deck building and unfolds as you play the actual game. (eg: a deck can’t have more than four copies of any nonbasic card, a deck must have at least 60 cards there is a list of banned cards if you are playing competitively). But differently from most classic card games, each player has their own deck of cards that are assembled from their collection, following some deck building restrictions. Magic: the gathering is to my knowledge one of the first and most popular TCGs (Trading Card Games) there are, but it is probably a good idea to make a quick introduction on the topic for the ones that aren’t familiar with it.Ī trading card game is a game of cards, and as in most card games, the results are defined by both strategy and luck. I have plenty of cards designed around Hilda that still don’t have an image (in case you haven’t heard of Hilda, I’m talking about the not so popular children animation from netflix) and some loners that are simply ideas that come to mind once in a while. As it has many cards ready and many others in process of creation, but depending on my time availability and the eventual utility and/or interest this thread might have to other people eventually I can post more cards. This time I will be a little more picky and only make cards from the elements that really make sense (or fun) to be translated into MTG cards.īy the time I’m writing this introduction I only plan to share my current project: Star vs. Due to both the hardship of finding images fitting cards of original settings, and because I like the exercise of trying to locate a character mechanic and flavorwise on the color pie.ĭuring my first adventure with custom cards I tried to make enough cards for a complete set, but then I realised I wouldn’t play most of them and the base work didn’t have material well balanced among the colors, mechanic and flavorwise. Most of the cards I made are based on fantasy works not related to magic. This year I felt inspired and started designing cards again, this time I’ll post them here, then maybe someone else will find them fun or interesting. The project was never finished, but I printed proxies of some of my custom cards and had fun with them. I’ve made custom cards before and even tried convincing some of my friends to design their own cards around a theme, building our decks with them so we could play. I’ve been playing Magic for a while, six years or so (with a two year break in the middle), and like many other players, became very interested in its design.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |